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Thread Statistics | Show CCP posts - 13 post(s) |
POS Trader
Merchants of Lore
2
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Posted - 2012.05.14 21:46:00 -
[1] - Quote
Quote:Griefing on small entities is not rampant now, and with the cost increasing from 2 million to 50 million
If the purpose is to prevent griefing, then the cost should not be increased from 2 => 50. Instead, lower the cost base cost back to 2m ISK (or even 5m ISK), increase the scaling factor of the curve and set N to,
N = max( 1, # of players in your corp/alliance - # of players in war dec'ed (target) corp/alliance)
So,
if someone wants to war dec their own sized or larger entity, they pay 2m ISK if someone larger wants to war dec someone smaller, they pay proportionally more
In effect, if PL wants to war dec Goons, they can for 2m ISK. If goons want to war dec PL, they have to pay more. If some small alliance wants to war dec PL, they pay 2m ISK, etc. etc.
Heck, increase the base cost to 5m ISK. But don't scale it with the idea that "it is all about ganking". All the current changes seem to be geared to protect large alliances in high sec, while the opposite should be true.
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POS Trader
Merchants of Lore
4
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Posted - 2012.05.15 06:26:00 -
[2] - Quote
Har Harrison wrote:Just to confirm - locks only get broken between your ship and the person targetting you right? Any other lock they have will still hold? Is breaking a lock considered a "hostile" act. E.g. someone is yellow boxing me in high sec and I activate my module. Will this get me concorded since I have not attacked them or aggressed them - just potentially broken the lock. An argument on if it should/shouldn't count as an aggressive act can technically be made both ways. No harm done to them and they can relock vs ECM counts as an aggressive act. TD should not effect missiles. They are a different platform and have issues like time to apply DPS as their disadvantage AND the DEFENDER missile is already the counter. Note that a TD effects the SHIP and therefore the weapons. How can a TD effect MULTIPLE missiles in a volley???
The entire point of a module is to break away from the "primary, secondary" target calling PvP is in 0.0. Also very useful for command ships and stuff like that.
Defenders are not used at all because they suck and don't work against blobs. I hope this works against missiles too as otherwise we'll just get drake blobs.
I think the Great Hope for this module is to break up blobs into a large number of small PvP battles, like squads vs. squads instead of the stupid blobs we have today.
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POS Trader
Merchants of Lore
4
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Posted - 2012.05.15 07:07:00 -
[3] - Quote
Mike Whiite wrote: If missiles are so bad and only for PvE-ing carebears, why all this need to reduce their effectiveness?
So that NPC rats can tracking disrupt your drake too
Some missions will become funny - can't shoot stuff with missiles AND guns.
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POS Trader
Merchants of Lore
6
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Posted - 2012.05.28 23:20:00 -
[4] - Quote
iwasatoad wrote: so the origonal idea of war deccing a 3k member alliance would cost you around a bill now cost's no more than 1 BS in the war
If you can't handle being at war in your 0.0 space, maybe there is an issue there. It is quite sad that you are whining that your high sec CCP dec shield is not protecting you well enough.. maybe you want CONCORD protection in 0.0 too?
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